Primarily a 3D graphic designer. I work in Blender, SideFX Houdini, Adobe suite, and in between projects I try my hand at a whole range of other programs, from EmberGen, Marvelous Designer to RealityCapture. The work I have done can be seen in museums all over Poland. I also create visuals for big music events, such as Sunrise Festival or recently for Dawid Podsiadło, as well as for closed (but not only) events for big brands. I like variety in my work, so I appreciate when I can combine knowledge from different fields. I am constantly keeping up to date with technological innovations, excited to engage with unfamiliar areas and look for ways to use them creatively. I can often be found taking electronics apart, learning how Apollo 11 worked from scratch or learning to play new songs on the piano.
Hi, I’m Tim.
3D Printing
I continue to expand my horizons in 3D printing. I have advanced knowledge of both Cartesian and CoreXY designs and their derivatives. For the past five years, through trial and error and support from other hobbyists, I have acquired enough knowledge that allows me to instantly look for the causes of defects and improve quality or optimize time using new methods in programs that prepare models for printing. I work on machines from the Voron group as well as RatRig. I have carried out dozens of projects, from small museum mock-ups to large models weighing several kilograms. I move smoothly in Klipper as well as Marlin code, and know how to calibrate equipment for specific printing needs. Privately I own a little Voron 0.2.
Stable Diffusion / ComfyUI
I have been following AI developments in the context of image and video generation on a regular basis for more than a three years. The capabilities of solutions such as DALL‑E or Midjourney were too limiting for me, so I relied on StableDiffusion and, more recently, ComfyUI. Trying to keep up with using other tools such as Sora, Kling, Runway and Google tools such as Veo or Nano Banana.
Photography
I have been a hobbyist photographer since I was a few years old. Unfortunately, due to other activities that have consumed the time previously spent snapping photos, this activity has been lying in wait for several years. In the world of 3D graphics, knowledge of photography comes in handy practically every day, so this is always an added advantage.